Xconq ChangeLog (Executive Summary)
[2004/07/04 Windows] Major changes since the 2004/05/23 RPM release:
- More fixes for creation/building bugs.
- Improved setup of unit formations in the Tcl/Tk interface.
- Units which are wrecked in different ways can now become different unit types, accordingly.
- Ability for an unit to change type upon being captured.
- Bug fixes for firing damage computations and targeting.
- Slightly improved victim finding for the AI.
- Some performance improvements to the AI.
- Bug fixes related to the 'change-type' action.
- Improvements to the help system.
- New ways to effect action points and speeds of units.
- Separation of capture protection from hit protection.
- Support arithmetic operations in the game design language!
- Better controls on unit and side economies.
- Slightly improved combat reporting.
- Bug fixes pertaining to unit views.
- New terrain generation options.
- New games!
- The Second Korean War: What if war erupted on the Korean peninsula in 2006? Author: Elijah Meeks.
- Wreckreation: Fantasy genre. (In early stage of development; showcases some new Xconq features.) Author: Eric McDonald.
[2004/05/23 RPM] Major changes since the 2004/05/19 RPM release:
- Improved file path handling on the Linux/Unix platform.
- Fix action points arithematic bug related to the 'change-type' action.
[2004/05/19 RPM] Major changes since the 2004/04/26 Windows release:
- More fixes for creation/building bugs.
- Reverted to old pathfinding code for better performance and fewer bugs.
- Fixes for several movement bugs.
- Selective recursive waking of occupant units based on occupant type and transport type.
- Bug fixes to the Bellum Aeternum game.
- Fix for "return for resupply" command.
[2004/04/26 Windows] Major changes since the 2003/12/14 Windows release:
- Improved game module loading.
- Improved save/restore of games in progress.
- Support for saving/restoring network games.
- Bug fix for some occasional network sync errors.
- Support for the 'change-type' action.
- Support for automatic unit upgrades.
- Better image handling.
- Improved drawing of isometric map displays.
- Support for direct withdrawals/deposits from/to the side treasury.
- Fixes for general creation/building bugs.
- Fixes for creation/building bugs in the user interface.
- Protection against crashes when attempting to access off-world locations.
- Mildly improved AI.
- New games!
- Specula: Fantasy genre. A battle between various factions. Author: Elijah Meeks.
- Bolo D&D (versions 2 and 3): The old tank game, Bolo, meets
Dungeons & Dragons with interesting results. Author: Lincoln Peters.
- Cast Iron Life: History genre. America's War Between the States. Strategic level. Includes foreign powers. Author: Elijah Meeks.