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Re: Net Game Showstopper (was Re: Net game on Saturday?)


Elijah Meeks wrote:
I'm up for some multiplayer XConq, if only on a
fact-finding (read: bug-stomping) manner.  Of course,
I'm open to some serious fun, too, wherein I promise
to annihilate all comers...

I am willing to do battle with you and Tom sometime after 0200 GMT Saturday (Friday evening in my timezone).


Eric

I'd like to join in, but I had a couple of problems with the latest build on Windows, all seeming to do with multiple units in a single cell. I was playing time.g, and found that when I loaded a third phalanx onto a trireme, the third phalanx occupied the whole of the cell, effacing the trireme. When focus shifted to another piece, only then did the proper disply appear - i.e., a small trireme with 3 phalanxes beneath it.


When I woke up all the contained phalanxes in a trireme with a W command, one of the phalanxes on board never got the focus; I had to switch to survey mode to manually give it orders.

Finally, I had a multitude of phalanxes on the shore, 4 to a cell, all asleep. When I switched to survey mode and selected one in order to wake it up, the program crashed.

Are these all related? - Robert.

On Jan 19, 2005, at 8:41 PM, Eric McDonald wrote:


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