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Re: Net Game Showstopper (was Re: Net game on Saturday?)
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq-players at lists dot sourceforge dot net
- Cc: tsbvc at tds dot net, xconq7 at sources dot redhat dot com, Robert dot D dot Goulding dot 2 at nd dot edu
- Date: Mon, 17 Jan 2005 15:59:55 -0800 (PST)
- Subject: Re: Net Game Showstopper (was Re: Net game on Saturday?)
I'm up for some multiplayer XConq, if only on a
fact-finding (read: bug-stomping) manner. Of course,
I'm open to some serious fun, too, wherein I promise
to annihilate all comers...
--- Eric McDonald <mcdonald@phy.cmich.edu> wrote:
> Eric McDonald wrote:
> > There is apparently an Xconq bug (using the
> sources recommended by Jim,
> > plus my delay command fix) when attempting to set
> up a net game with
> > more than 2 players. Trying to network 3 instances
> of Xconq under either
> > Windows or Linux results in a message about trying
> to assign 4 players
> > to 3 sides (even though there is not a fourth
> player and the indepside
> > is not an active participant), and then lots of
> screwiness follows,
> > including one of the 3 players getting kicked out
> of the game.
> >
> > I personally don't feel like fixing this bug right
> now.
>
> This bug is now fixed, __just in case you guys have
> been waiting eagerly
> these past 4.5 months to play some 3-or-more-way
> Xconq.
>
> The fixed binaries can be found here:
>
http://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=297705
>
> Eric
>
>
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