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Weather tidbit
- From: mskala at ansuz dot sooke dot bc dot ca
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com, xconq-developers at lists dot sourceforge dot net
- Date: Tue, 4 Jan 2005 14:39:02 -0500 (EST)
- Subject: Weather tidbit
- References: <Pine.LNX.4.21.0409192045520.23753-100000@diamond.ansuz.sooke.bc.ca><414E41E2.2030502@phy.cmich.edu>
On Sun, 19 Sep 2004, Eric McDonald wrote:
> > I think if I wanted to model a hurricane, I might do it by having the
> > storm be a unit that detonates on every turn but doesn't destroy itself
> To the best of my knowledge, the wind code acts as an impediment to
> movement and not a driver for it. But, it would be interesting to extend
Digging through my mail to see what messages from my vacation I could
delete, I found the above very old message and thought of another
game-design idea that seems worth mentioning for the archives: what could
be done would be to make the "hurricane" unit be controlled by iplayer,
and make it move more or less at random. I think that could be done by
making it blind and invulnerable, and probably also unable to attack
except with its detonation. Then I think iplayer will tend to move it
randomly. If it's also set up so that it only *can* move in the direction
the wind is blowing, then we have a unit that moves where the wind
carries it.
--
Matthew Skala
mskala@ansuz.sooke.bc.ca Embrace and defend.
http://ansuz.sooke.bc.ca/