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Re: Grid To Hex Conversion
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: "D. Cooper Stevenson" <cstevens at gencom dot us>
- Cc: xconq7 at sources dot redhat dot com, <xconq-general at lists dot sourceforge dot net>
- Date: Wed, 1 Dec 2004 13:57:35 -0500 (EST)
- Subject: Re: Grid To Hex Conversion
Hi Coop,
On Wed, 1 Dec 2004, D. Cooper Stevenson wrote:
> an artist and are actively pursuing good game design, and Matt's come out in
> force with the terrain imaging!
Matt's just getting started, I think. The best is yet to come.
(Matt, I saw your revised patch in the patch submission system, I
will apply and test it tonight after I get home.)
> I continue to work on this. Here's some links to give you a better idea.
Glad to see you're back in action. I hope your system recovery
went well.
> Here's a link to the input file. Each number represents a hex on the Xconq
> map. "42," for example, represents a hex of forest type I believe:
It is also the answer to life, the universe, and everything. But,
I digress....
> On the plus side, I have found a comprehensive GIS Landcover, DEM, and road
> dataset for the entire globe!
> Here it is:
> http://www.mapability.com/index1.html?http&&&www.mapability.com/info/vmap0_index.html
Excellent.
Eric