On Sat, 2004-09-25 at 10:32, Eric McDonald wrote:
If people want to try doing things this way, it could probably be done
by creating two new layers (x-pixel-coords and y-pixel-coords), which
would contain the pixel coords within the map image that are associated
with each hex. Then, instead of indirectly accessing an hex image
through terrain type, it would be pulled from this layer instead. I
haven't thought through the details; _just throwing out an idea....
This would save a _ton_ of work. Do you think you could still give
others the flexibility of assigning other tile attributes (vegetation,
climate, rainfall, etc) using this method?