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Re: Table Request: Accident-Occupant-Effect
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: mskala at ansuz dot sooke dot bc dot ca, xconq7 at sources dot redhat dot com
- Date: Thu, 23 Sep 2004 11:23:46 -0700 (PDT)
- Subject: Re: Table Request: Accident-Occupant-Effect
> I implemented a 'wrecked-type-if-starved' table when
> I did the
> other 'wrecked-type-*' tables. Unless something got
> broken, this
> should still work; I think I tested it, and so I
> believe that it
> worked to begin with.
Oh. Well, in that case I can get my offline weapons
working right now, and if we decide to implement
auto-upgrade-chances, then I can add a degree of
randomness to it (Which isn't a big deal, of course).
In fact, I can set up the current wrath-khan.g so that
some of the systems come on-line faster than others by
reducing their starvation materials.
You know you've got good support when requested
features are implemented so fast that they're already
there.
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