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Re: Table Request: Accident-Occupant-Effect


> I implemented a 'wrecked-type-if-starved' table when
> I did the 
> other 'wrecked-type-*' tables. Unless something got
> broken, this 
> should still work; I think I tested it, and so I
> believe that it 
> worked to begin with.

Oh.  Well, in that case I can get my offline weapons
working right now, and if we decide to implement
auto-upgrade-chances, then I can add a degree of
randomness to it (Which isn't a big deal, of course). 
In fact, I can set up the current wrath-khan.g so that
some of the systems come on-line faster than others by
reducing their starvation materials.

You know you've got good support when requested
features are implemented so fast that they're already
there.




		
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