This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: time.g weirdness
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Jim Kingdon <kingdon at panix dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Thu, 12 Aug 2004 12:58:55 -0400 (EDT)
- Subject: Re: time.g weirdness
On Thu, 12 Aug 2004, Jim Kingdon wrote:
> > 1. By volume restrictions (terrain capacity and unit-size-in-terrain).
> > 2. By move restrictions (mp-to-enter-terrain and mp-to-leave-terrain).
> > 3. By survival restrictions (vanishes-on and wrecks-on).
>
> This has always seemed confusing to me.
>
> The game designer, to get things to work consistently, seemingly has
> to set a bunch of these properties.
Hans and I had a thread about this before (I don't remember if it
was public or not), but, generally speaking, the move restrictions
should be used to limit whether or not an unit can enter a given
terrain. Using survival restrictions is not reliable, especially
since deliberate movement in wreck/vanish situations should not
necessarily be prohibited (even though the AI should try to avoid
them).
Eric