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Re: time.g weirdness


On Thu, 12 Aug 2004, Jim Kingdon wrote:

> > 1. By volume restrictions (terrain capacity and unit-size-in-terrain).
> > 2. By move restrictions (mp-to-enter-terrain and mp-to-leave-terrain).
> > 3. By survival restrictions (vanishes-on and wrecks-on).
> 
> This has always seemed confusing to me.
> 
> The game designer, to get things to work consistently, seemingly has
> to set a bunch of these properties.

Hans and I had a thread about this before (I don't remember if it 
was public or not), but, generally speaking, the move restrictions 
should be used to limit whether or not an unit can enter a given 
terrain. Using survival restrictions is not reliable, especially 
since deliberate movement in wreck/vanish situations should not 
necessarily be prohibited (even though the AI should try to avoid 
them).

Eric


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