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Re: More flexible unit image use


Elijah Meeks wrote:

That's amazing. I'll be checking in the new version
of Specula, called Opal (The old name sounds too much
like a medical contraption),

As long as no one confuses the new name with an American automaker's European operations. :-)


in a few days. Along
with Opal (And what I've been spending much of my time
on lately) will be the Angband set of graphics from
molotov.nu.

Oh, that's right, __I forgot that some folks were into Angband GUI's. Never tried one myself. I played my hobbit rogue (think savings throws; he was a bit weak in straight combat for the first 40 levels or so, but after that he got a big enough boost from artifacts and other powerful items so that it didn't matter too much) through 100 levels of character "graphics" to topple Morgoth.


It's taking a while to reformat the gifs and write the
imf, but when I'm done, there'll be quite a bit of new
images for any Xconq fantasy games.

Looks like a major contribution.


And, just to show that I'm never satisfied, is there
any way to set side-specific unit images?

I've had the same desire for Wreckreation (the newest development version has more sides, and many, many more units). This would go well with side-specific unit namers.


Eric


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