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Re: Weird fuel behavior
- From: Hans Ronne <hronne at comhem dot se>
- To: "Robert Goulding" <Goulding dot 2 at nd dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sat, 17 Jul 2004 11:47:23 +0200
- Subject: Re: Weird fuel behavior
>I've just noticed this in the last few days, while I've been playing a very
>long Modern game (latest WinTCL from CVS). When it is time to move a bomber
>in mid-flight, I often find that it has fuel 30/30, even though it has been
>out from base for at least a turn. Also, just now I moved an infantry which
>was down to 1/6 fuel; the next turn it had 2/6 (and no other units were
>nearby to transfer fuel).
What you are seing is simply my new resupply code, which is actually
working, unlike the old code. From modern.g:
(table out-length
(u* food 4)
(coal-mine coal 4)
(iron-mine iron-ore 4)
(cities coal 4)
((oil-field oil-platform) oil 6)
(cities oil 6)
(refinery petrol 6)
(cities petrol 6)
(sawmill lumber 6)
(steel-mill steel 6)
)
(table in-length
(u* food 4)
(steel-mill coal 4)
(steel-mill iron-ore 4)
(cities coal 4)
(oil-tanker oil 6)
(refinery oil 6)
(cities oil 6)
(u* petrol 6)
(engrs lumber 6)
(engrs steel 6)
)
What this means is that any unit can (and now will) resupply petrol if it
comes within 6 cells of a city or refinery. It is a little strange that
airplanes are allowed to resupply in mid-flight, but this is how the modern
game works.
>One other thing about the modern game. I find that mines repeatedly
>disappear, so I have to keep re-laying them again and again with an engineer
>or mine ship. And no, no enemy units are bumping into them.
Your poor miners are probably starving to death because you neglect to feed
them:
(table base-consumption
(u* food 1)
If they are within 4 cells of a city thet will get their won food (see the
above table) but otherwise you have to resupply them in some other way.
Hans