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Re: Counterfire


Elijah Meeks wrote:

There was some discussion of giving units the ability
to do counterbattery work (A unit fires and then
another unit with enough ACP and in range returns
fire).  I'd love to see a 'counterfire' table and an
'overwatch' table, which would be something akin to
counterfire, except that the responding unit would
actually fire first with effects (Unit destruction,
ACP-to-defend) that may cancel the initiated attack.

So how much of a pipe dream is this?

Well, I think it is primarily an issue of finding time to explore these ideas further and write some code. As far as the overwatch concept was concerned, this could probably best implemented in terms of the existing ZOC, or perhaps some new type of zone, maybe a zone of overwatch (ZOO?), which would have a max range defined by a table, but would also be limited by the unit's vision range.


Currently, I am working on an extension of the help system, which allows help files to be automatically generated for every game in the Xconq games library. The help files can be produced in either plain text or HTML format. I am also making the framework generic, so that support for other formats can easily be added in the future. I still have a lot of work to do on this, so I will probably be occupied with it for the next few weeks. When I finish, I will put all the HTML help files for all the games in the library on the Xconq Web site.

Eric


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