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Combat result tracking?
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Tue, 13 Jul 2004 10:20:14 -0700 (PDT)
- Subject: Combat result tracking?
I'm tweaking submarines in AWLS: Korea 2006, and I
thought, 'Gee, it'd be nice to know how many ships
they're sinking' so that I could just set all the
sides to AI and come back in twenty minutes. But now
I'm thinking, this seems like a pretty good feature,
anyway, and I'd think it would be relatively easy to
implement. Maybe just a number of units destroyed?
Also, are there any plans to add a little depth to the
experience system? It would be nice to give more or
less experience based on whether an attack was
successful or not.
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