This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: Slowness in updating (especially sea) units in standard game(WinTCL)


Hi Robert,

Robert Goulding wrote:

Latest CVS of WinTCL - I've just noticed this for the first time playing
tonight.  As the subject line says, I'm repeatedly finding in playing the
standard game that icons of sea units are left where there are no longer any
units, to disappear later in the turn (and ISTR that this same thing
happens more rarely with aircraft).  It occurs especially with enemy craft,
but also with my own (I just moved my battleship into a city for refuelling,
and had 2 icons of it on the map, one in its original location, the other in
the city).  Several times I've been surrounded by enemy craft, hit 'a' to
attack, at which point the display seems to update and I no longer have
*anything* to attack.  As I say, this was not happening yesterday....

Hans has also been seeing some quirky display update behavior the last few days, and is looking into it. On my Linux Tcl/Tk interface, I have not seen any problems. I have not run Xconq on Windows lately, but your report will probably inspire me to do that sooner rather than later.


Thanks for the additional data point,
  Eric


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]