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AWLS: Korea 2006
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sat, 10 Jul 2004 15:39:59 -0600
- Subject: AWLS: Korea 2006
- References: <20040709183252.83859.qmail@web13125.mail.yahoo.com>
I did some playing on the updated Korean War game earlier. It seems that
the American/S. Korean/Japanese alliance is now quite a bit stronger and
more aggressive. The N. Koreans and Chinese have a much tougher slog
than last time I played.
One thing that I noticed is that, for some reason, N. Korean armor
cannot attack S. Korean armor, or so it seemed. Made it a bit of a
nightmare trying to contain the S. Korean armor without taking massive
infantry casualties. (A S. Korean armor had already broken through
earlier and taken out N. Korea's only air support.) Aside from this
problem (and some issues with ZOC's being exerted by unseen units, which
is a Xconq problem, not a game module problem), the game seemed to be
quite fun.
Eric