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Re: Just say no to bungee paratroopers.
>Hans Ronne wrote:
>
>> I would concur. Even in non-paratrooper games, it makes sense for a
>> capturing unit to move inside. Right now, it will wait outside for one turn
>> or even move away, until the capture task has been changed to an occupy
>> task. I've been planning to improve how the AI handles such cases. A lot
>> can happen in one turn ...
>
>Are we talking about teaching the AI to do something or are we talking
>about an implicit action. I was under the impression that we were
>talking about the latter and not necessarily the former.
My point was that the AI is too slow in occupying captured units. I have
been thinking about fixing this, but if captured units are occupied
automatically, the AI problem would be fixed anyway.
Hans