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Re: Just say no to bungee paratroopers.


> I've gotten rather tired of the bungee paratrooper trick of having a
> bomber fly around somebody's coastline capturing towns with the same
> infantry unit over and over again

Yes.  I'm quite a heavy user of that trick, but I'll agree that it
throws off the game balance.  I suppose if my opponents (currently
AIs) were better at keeping enough fighters around to shoot down said
bombers, it wouldn't seem so lopsided, but the AI isn't smart enough
to do this with enough consistency.

> If you capture something and you can fit inside it then you move in as
> part of the capture.

Sounds fair.  Note that this also brings up new possibilities, for
example an armor captures a coast town with their first ACP, and then
uses their second ACP to capture a town one in from the coast.  I'm
not sure whether this is good or bad.

However, what really makes the bungee paratrooper trick powerful is
the failure case, so we'll proceed to that one:

> If you attempt to capture something from inside a transport and you fail
> then you drop out on the ground or sea under the transport as you're
> pushed back.

Well, if the goal is to make attacking from a transport harder, this
would have that effect.  It would put a premium on finding a
beachhead, so you can land your infantry/armor, rather than just
attacking from a transport ship (or bomber which is over water).

I kind of suspect the show-stopper here would be the AI.  Unless it is
smart enough to look for beachheads, this change might make the AI
even less of a contender than it is now.


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