This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: Consumption-per-fire?


On Fri, 2004-06-04 at 16:48, Hans Ronne wrote:

> You also need to tell the game what units can be hit by "test" ammo:
> 
> (table hit-by
>   (u* test true)
> )
> 
> This table defaults to false.

True. But, for the record, it is not actually a boolean table. It is a
table of multipliers (implemented per a discussion we had last year),
where 0 means that a particular type of ammo is not used against a
particular type of unit, and multipliers >0 are multiplied against the
'consumption-per-fire' (or 'consumption-per-attack', if
'consumption-per-fire' is negative).

And, this is all stated in the documentation....

Eric

P.S. This seems to be one of the ways in which firing differs from a
ranged attack.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]