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Re: Consumption-per-fire?


Material-to-fire, which is just a check to keep a unit
from firing if it does not have a certain number of
materials, works just fine.

Consumption-per-fire, which is supposed to consume a
set number of materials per fired shot, does not work.

You can see this in the attached scenario, which is a
modification of monster.g with a consumption-per-fire
table that should cause a monster to use up 4 "test"
materials with each fire.




	
		
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Attachment: consumption.g
Description: consumption.g


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