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Re: Curses and SDL apps for Windows and MacOS
- From: Hans Ronne <hronne at comhem dot se>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Mon, 24 May 2004 00:53:40 +0200
- Subject: Re: Curses and SDL apps for Windows and MacOS
- References: <l03130300bcd6c52a5e88@[212.181.162.155]>
>I'm in love with SDL. I keep trying to find more
>excuses to play games in SDL. (I take back everything
>I said about updating the TCK/TK interface, I can wait
>for SDL) How many commands are implemented? What's
>missing functionality-wise?
Well, I would say startup dialogs, network play, a notices pane, animations
and the research dialog are the most important missing stuff. Other things
like a help system would be nice but is not crucial.
>The way it runs right now, sans animations, might be a
>good option, at least for AI turns. Not a default, of
>course, but I could see some times when it would be useful.
The absence of animations is actually one reason why the SDL interface is
so fast. I did some profiling two years ago, which showed that 90% of the
CPU time is spent on drawing animations:
http://sources.redhat.com/ml/xconq7/2002/msg00574.html
This was for the Mac interface, and a lot has happened since then, so the
precise figures may not apply today. However, I still think the anmimations
are responsible for most of the CPU time wasted.
Hans