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Re: Xconq issues that I've seen
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Hans Ronne <hronne at comhem dot se>
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 19 May 2004 16:50:07 -0700 (PDT)
- Subject: Re: Xconq issues that I've seen
>
> I just meant that if you select one of the
> AI-controlled units that should
> fire, what does it say about its plan and tasks in
> the unit info pane?
Ah, okay. A quick poll of a game shows that the three
unit types, with AI logging on, say roughly the same
thing:
Carrier
Plan: Defensive. 1 task.
Hit American Air Wing at 74,75
Concentrated Air Defense Network
Plan: Defensive Reserve. 1 task.
Hit American Air Wing at 74, 75
Wrecked Air Wing
Plan: Defensive. 1 task.
Hit South Korean Understrength Corps at 75, 77
Actually, I noticed that the units seem to cycle back
and forth between two targets, finally settling on one
after a long period. I get the feeling what's
happening is that the decision to fire is timing out
and the AI moves to a new unit. This is just a guess,
though.
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