This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
More Combat Options
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Tue, 11 May 2004 09:23:31 -0700 (PDT)
- Subject: More Combat Options
Hey guys, I'm going to play squeaky wheel, now that I
see tables being produced eight a day and all these
new revisions to Xconq--3D units and 64-player, neural
net AIs and, and, and...
Okay, so maybe there haven't been too many additions
to Xconq, but I really think there should be a new
combat system, or at least a revision to the old one.
If anything, I think there should be a global variable
with Type 1 Combat (Civilization-style), something
like, "Fight-Until-Death", so that if it's true, it
keeps working the way that it does now, but if false,
each combat action only has one effect. It can
default to true, so there's no issue with current
games.
Any chance of this?
Anybody have any desire to make any major changes to
the combat system?
How are the neural nets and 3D units coming along?
__________________________________
Do you Yahoo!?
Win a $20,000 Career Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover