This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: Cow patties, and keeping them asleep
On Mon, 2004-05-10 at 16:59, mskala@ansuz.sooke.bc.ca wrote:
> I'm trying to implement my "scarce material" concept as token units that
> can't be destroyed but can be captured and carried around by other
> units. I want them to be as near as possible to totally inactive markers
> - all they can do is be carried and transferred by other units. The
> design manual (s. 3.20.1) refers to units like this as "cow patties" and
> suggests that they can be created with acp and acp-min of 0.
>
> Well, that doesn't seem to work, because I don't see a way to load and
> unload them without giving them some ACP. Loading and unloading appears
> to count as an action and cost ACP, requiring the object to be loaded or
> unloaded to have some ACP.
I seem to remember that you can load a unit that has no ACP. However,
the transport must expend 2 ACP in order to pick it up without any
action on the part of the would-be occupant. See cave.g and cave2.g for
examples of this.
Unfortunately, there is no AI support for this, so unless you play
against another human, this game is going to be *really* one-sided.
---
Lincoln Peters
<sampln@sbcglobal.net>
Some bachelors want a meaningful overnight relationship.