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Re: Path finding
- From: Jim Kingdon <kingdon at panix dot com>
- To: bd1 at sysmatrix dot net
- Cc: xconq7 at sources dot redhat dot com
- Date: Tue, 27 Apr 2004 00:09:49 -0400 (EDT)
- Subject: Re: Path finding
- References: <c511a0938656e0b68d3f9ab14f9b40a9@localhost>
> Another thing is that the standard game doesn't make or use
> transports. Try setting up a standard game between a few computer
> players and watch what they do for a few turns.
I suspect this is the #1 reason why the AI has been doing so poorly
against me lately (this is the standard game).
I'm not sure whether it came on suddenly or gradually, though. I kind
of suspect the code which decides what to build isn't building enough
armor/infantry, and it doesn't matter whether it has transports,
because they have nothing to transport. But there could be more than
one problem. I can clarify the symptom: xconq from about the year
2000 would send a flood of full transports in my direction starting at
turn 30 to 50 or so, which would completely overwhelm me if I wasn't
very careful. xconq today will send few if any transports.