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xconq 7.5a (win32)
- From: Tyson & Dina Ackland <typatty at bigpond dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Mon, 26 Apr 2004 07:20:01 +1000
- Subject: xconq 7.5a (win32)
I have followed this game for years when it originally came out on X11.
Was delighted to find this Windows version now that I have a home LAN
and have been playing it with my son.
Couple of problems though:
1. Sometimes the selected item won't move. When this happens, I
minimise and then restore the window and find a different item is
selected and this one I can move.
2. I have yet to complete a net game - at some point, a message appears
saying the checksum doesn't match and the game appears to become
unresponsive soon after.
3. Just now, I attempted to restore a saved game from it's save file and
a number of warnings were reported as it restored including "colour of
units changing" etc. I decided to ignore future warnings and the game
restored but the map image was corrupted and refused to come good so the
game was impossible to continue with.
From memory, these sorts of quirks have been around since the beginning
as I remember having problems restoring save files back on X11 too as
well as the game occassionally locking up etc. It's a pity as it
renders an otherwise unparalleled open-source strategy game into a "I'll
play it if I'm really bored" sort of game. What keeps bringing me back
is it's addictive and I always hope I'll have no problems in the game
but if the game play takes too long, one of these show-stoppers usually
occurs. If the developers could concentrate on rectifying these
algorithm fundamentals and leave the interface/porting upgrades for a
while, I think your game would be a real winner!
Cheers and all the best.