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Re: New version of bolodd2.g that supports change-type


On Wed, 2004-03-03 at 11:16, Eric McDonald wrote:
> Hmm... I haven't looked at Bolodd in awhile, but I assume you 
> are treating tech points as a material. I am certain that I 
> tested the 'material-to-change-type' and that it worked. What 
> seems to be going wrong?

No, I'm using tech points in the same manner as in postmodern.g.

> 
> > However, when an engineer decides to build a base, it can ONLY build a
> > Level 1 base (the base must grow from there to reach higher levels). 
> 
> Sounds exactly like what I am doing in my rewrite of Bellum.

I haven't looked at bellum.g in a while either.  Are towns and cities
now advanced units, or do you have some other growth mechanism in place?

-- 
Lincoln Peters <sampln@sbcglobal.net>


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