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Re: New version of bolodd2.g that supports change-type
- From: Lincoln Peters <sampln at sbcglobal dot net>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Wed, 03 Mar 2004 14:00:11 -0800
- Subject: Re: New version of bolodd2.g that supports change-type
- References: <Pine.LNX.4.44.0403031406230.25627-100000@leon.phy.cmich.edu>
On Wed, 2004-03-03 at 11:16, Eric McDonald wrote:
> Hmm... I haven't looked at Bolodd in awhile, but I assume you
> are treating tech points as a material. I am certain that I
> tested the 'material-to-change-type' and that it worked. What
> seems to be going wrong?
No, I'm using tech points in the same manner as in postmodern.g.
>
> > However, when an engineer decides to build a base, it can ONLY build a
> > Level 1 base (the base must grow from there to reach higher levels).
>
> Sounds exactly like what I am doing in my rewrite of Bellum.
I haven't looked at bellum.g in a while either. Are towns and cities
now advanced units, or do you have some other growth mechanism in place?
--
Lincoln Peters <sampln@sbcglobal.net>