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Re: New Action: change-type


Hans Ronne writes:
 > >  Currently, Xconq only allows type changes to be done manually,
 > >meaning you must use a command for them to occur. Furthermore, the
 > >changes can only occur if the unit has sufficient materials and
 > >ACP (as specified by the game designer).
 > >  I have plans to extend Xconq to allow automatic type changes
 > >upon such triggers as a unit reaching a certain size or gaining
 > >sufficient amounts of one or more materials.

 > 
 > This is what I had in mind for the advances game. A time.g-like upgrade
 > path tribe->village->town->city->metropolis that would be conditioned both
 > on size and the availability of certain advances and/or facilities. What we
 > would need for that is code in run_turn_start that upgrades (or downgrades)
 > units that fulfil certain conditions.

is type-change upon research possible, like archers becoming crossbowmen
once the crossbow technology is researched?

Klaus Schilling


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