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Re: New Action: change-type
Hans Ronne writes:
> > Currently, Xconq only allows type changes to be done manually,
> >meaning you must use a command for them to occur. Furthermore, the
> >changes can only occur if the unit has sufficient materials and
> >ACP (as specified by the game designer).
> > I have plans to extend Xconq to allow automatic type changes
> >upon such triggers as a unit reaching a certain size or gaining
> >sufficient amounts of one or more materials.
>
> This is what I had in mind for the advances game. A time.g-like upgrade
> path tribe->village->town->city->metropolis that would be conditioned both
> on size and the availability of certain advances and/or facilities. What we
> would need for that is code in run_turn_start that upgrades (or downgrades)
> units that fulfil certain conditions.
is type-change upon research possible, like archers becoming crossbowmen
once the crossbow technology is researched?
Klaus Schilling