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Re: New Action: change-type
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Hans Ronne <hronne at comhem dot se>
- Cc: xconq7 at sources dot redhat dot com
- Date: Tue, 6 Jan 2004 23:30:53 -0500 (EST)
- Subject: Re: New Action: change-type
On Wed, 7 Jan 2004, Hans Ronne wrote:
> > I have plans to extend Xconq to allow automatic type changes
> >upon such triggers as a unit reaching a certain size or gaining
> >sufficient amounts of one or more materials.
>
> This is what I had in mind for the advances game. A time.g-like upgrade
> path tribe->village->town->city->metropolis that would be conditioned both
> on size and the availability of certain advances and/or facilities. What we
I want this for Bellum as well, particularly the upgrade keyed on
size. That way I wouldn't have to waste a material slot for "city
points" (I think the material is called "timer" in Specula). Also,
it would mean that we wouldn't have to teach the AI about manual
change-type right away, at least not for Advances or Bellum....
> would need for that is code in run_turn_start that upgrades (or downgrades)
> units that fulfil certain conditions.
OK. That is where I will look then. I was just going to search
around until I found wherever the advanced unit size increment was
called and put in the new auto type change call somewhere after
that (unless I saw reason to do otherwise).
Eric