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Re: New Action: change-type
- From: Hans Ronne <hronne at comhem dot se>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 7 Jan 2004 05:02:55 +0100
- Subject: Re: New Action: change-type
> Currently, Xconq only allows type changes to be done manually,
>meaning you must use a command for them to occur. Furthermore, the
>changes can only occur if the unit has sufficient materials and
>ACP (as specified by the game designer).
> I have plans to extend Xconq to allow automatic type changes
>upon such triggers as a unit reaching a certain size or gaining
>sufficient amounts of one or more materials.
This is what I had in mind for the advances game. A time.g-like upgrade
path tribe->village->town->city->metropolis that would be conditioned both
on size and the availability of certain advances and/or facilities. What we
would need for that is code in run_turn_start that upgrades (or downgrades)
units that fulfil certain conditions.
Hans