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Re: annoying new bug in movement
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Lincoln Peters <sampln at sbcglobal dot net>
- Cc: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Mon, 22 Dec 2003 23:54:46 -0500 (EST)
- Subject: Re: annoying new bug in movement
On Mon, 22 Dec 2003, Lincoln Peters wrote:
> Meanwhile, I also noticed that I no longer seem to be able to issue move
> commands to units if the move command would leave them inside another
> unit (e.g. I tell a battledroid to move into a base). However, I can
> still have one unit occupy another if they are adjacent to each other.
> I'm not yet sure if this odd behavior is restricted to bolodd2.g or not.
Didn't you previously report that a unit would not take a path
that would lead it through a potential transport, such as a city
or a base? If so, it is probably related to this. dist > 1
logic has changed rather significantly due to the new
pathfinding and its attendant details.
Eric