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Re: pathfinding refueling
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Peter Garrone <pgarrone at acay dot com dot au>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sat, 20 Dec 2003 11:09:08 -0500 (EST)
- Subject: Re: pathfinding refueling
On Sat, 20 Dec 2003, Peter Garrone wrote:
> These scenarios are not from any game in the library.
Correct. And I did not claim they were. Nonetheless, they are
valid hypothetical scenarios.
(And actually, if you look at the amount of c and f1 that are
available to land units in Bellum, you might recognize how close
this is to the fuel1 and fuel2 of the proposed scenarios.)
> No rational game would have
> separate sorts of extremely limited range fuels refueled from different
> points like this.
So I guess Bellum isn't rational....
Please let me know how you would do things differently.
> In such situations the player guides the unit to refueling points
> (wo)manually and presses t for take.
The player could do that if he or she wished to, but as I stated,
the player was requesting a final destination B from the
pathfinder. So, the question is, how would the pathfinder deal
with this?
>This sort of combat situation where
> fuel etc is short should not be automated
How do you prevent it from being automated if automation was
requested?
> But if the requirement were that all such situations should be
> automated, then the approach I have advocated would be in error.
If the player requests automation, then automation is indeed a
requirement. (And this is no different than present behavior.)
> that is not what I am trying to achieve anyway. I dont think its what
> you would really like either, Eric.
In a scenario 1-like situation, I would probably move the unit by
hand. In a scenario 2-like situation, I might let the automation
do the work to a avoid the "clickathon".
> player just does what is done now. But the approach I am outlining
> simply reduces the micromanagement associated with
> 1) ferrying aircraft from point of production to the front.
As Bruno would probably mention, standing orders also do this.
(Though they take some effort to set up initially).
But, I agree, that your approach would likely work well in dealing
with this case.
> 2) combat situations where aircraft have to continuously get fuel almost
> every turn.
It is less clear how your proposal would help here. I think that
the second scenario (or variations thereof) might show up fairly
frequently in this case.
> I have spent hours on all these emails. I would rather just code up my
> approach now thanks. Fat chance.
So then code it up. I already told you that I am not stopping you
(I cannot stop you). Just don't expect me to check it in; I think
your proposed solution is a bit narrow-minded in some cases.