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Re: Standard game problems in windows (20031214) version
On Tue, Dec 16, 2003 at 02:22:55PM -0500, Eric McDonald wrote:
> Hi Bruno ("Mr. Standing Orders"),
>
> On Tue, 16 Dec 2003, Bruno Boettcher wrote:
>
> > > paralyzing the unit due to overconsumption of supplies. I suppose
> > > that one could recheck the path for blockage after each move, but
> > > this might be costly in terms of CPU (it would still be cheaper
> > > than recomputing the path after each move, I think).
> > what about recomputing the path to the nearest resupply source when we
> > hit the low supply case (and eventually compare it to the destination)?
>
> I don't think we should automatically move in any direction other
> than that specified by the user. Second-guessing the player is
> generally not a good idea.
I disagree. The path-finding implies that a move is possibly different.
An aircraft, directed to go from A to B, might fly to C to get some
fuel.