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Re: scorekeepers with if and cond forms in the body
Hans Ronne writes:
> You would have to add support for other scorekeepers in determine_subgoals
> in mplayer.c.
Is it possible to implement AI scripting support,
such that one may use individual ai scripts for scenarios?
especially for RPG-style scenarioes hardcoded strategies
are not flexible enough, think of the variety of
scenarioes in Age of Empires II.
So the AI behaviour of mplayers should be completely determined
from AI scripts, with the current last-side-winning support as the default
if no script is supplied? Then no recognition of scorekeepers would
be necessary.
Klaus Schilling