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Re: plan_transport


On Sat, Dec 06, 2003 at 07:59:29PM -0500, Eric McDonald wrote:
> On Sun, 7 Dec 2003, Peter Garrone wrote:
> 
> >  - Something needs to be added to the ai code so that it can distinguish
> >    a simple ferry from something offensive, like an aircraft carrier or
> >    bireme/trireme. This is asking a lot but perhaps some simple
> >    heuristic could fix this. So a bireme would not go onto
> >    PLAN_TRANSPORT, but instead grab an archer to help it in sea-battles.
> 
> Perhaps this could be an additional U_PROP or UU_TABLE rather than 
> an AI heuristic. That way the game designer has the flexibility 
> to designate units in some 'ai-occupant-helps-transport' table. 
> Another thing that I have been thinking about for a couple of 
> months now is whether 'ai-peace-garrison' and 'ai-war-garrison' 
> are really the best ways to go about specifying occupant/transport 
> recommendations to the AI. I think that perhaps these should be 
> TableUU things, so that the AI (with proper coding added) can be 
> more discriminating about which units to garrison with.
> 
I thought it would be better to have the AI analyse the basic
capabilities of all the units and have it do it itself, rather than
embed it in the GDL. However I am not yet very familiar with the GDL so
I cant really comment. for the moment, I dont really propose to extend
the GDL anyway.

Peter


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