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Re: One Hex Combat Resolution, and jeweled teeth


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Jakob Ilves <illvilja@yahoo.com> writes:

> Hello Folks!
>
> Would it be OK to amend the standard game or rather, create an
> experimental variant of it where certain ground units defend a city
> until death from being captured (and where garrisson fighters
> prevent bombers to drop bombs on their city)?  I would very strongly
> insist on having that feature made permanent into the standard game.
> (And Eric McDonald, Bellum Aetaernum could consider it too).

You might want to try playtesting with the attached patch to
standard.g.  I think it more or less does what you want.

-- 
Eric E. Moore

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--- /home/ph1eem/software/src/xconq-7.4.1/lib/standard.g	2000-11-22 16:36:16.000000000 +0000
+++ standard.g	2003-11-20 18:07:50.000000000 +0000
@@ -56,6 +56,21 @@
          (unit-moved (sound "pop 2"))
          ))
        ))
+    ("Invincible Cities" invincible
+     "Cities cannot be captured/damaged while occupied"
+      (true
+        (table protection add
+          (i places 0)
+          (a places 25) ; armor alone may be captured with a place
+        )
+        (table capture-chance add
+          (i places (90 80 70)))
+        (table capture-chance add
+          (a places (90 80 70)))
+        (table independent-capture-chance add
+          (i places (100 90 80)))
+        (table independent-capture-chance add
+          (a places (100 90 80)))))
     ("Silhouettes" silhouettes
      "Use silhouettes for unit display instead of color images."
      (true

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