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Re: Non flat maps (use pentagons and septagons on maps)
- From: Emmanuel Fritsch <emmanuel dot fritsch at ign dot fr>
- To: Jakob Ilves <illvilja at yahoo dot com>
- Cc: xconq7 <xconq7 at sources dot redhat dot com>
- Date: Thu, 20 Nov 2003 18:56:14 +0100
- Subject: Re: Non flat maps (use pentagons and septagons on maps)
- Organization: IGN
- References: <20031120173747.55020.qmail@web40903.mail.yahoo.com>
Jakob Ilves a écrit :
>
> Hello!
>
> The orbiter is back, and in this email I'm considering to take a
> trip to the moon... And you are welcome to join me on the ride...
> [..]
> Imagine the 32 patches making up a leather football to be a
> playfield for Xconq. Ok, it would be a heck of a small map but still.
You may enlarge it
- each pentagone of your leather football is an inaceesible area.
- each hexagone is divided into as many hexagone as you want.
You may produce a simily spheric map.
> Actually, by using septagons (7-sided "hexes") in clever
> ways it's possible to create a playfield with "tubes"
> protubing out of or into playfield surfaces. One can
> have a few large ikosaeders tied together with bridging tubes.
>
> Imagine such a playfield where you have various terrains
> laid out... wow! Imagine the nightmare
More simple : juste plug the north of the map with the south,
and you will have a cool toric univers. For multi player mode,
it would warant more balnaced initial position, since with the
present ice border, all position are not equivalent.
a+
manu
PS :
septagons = heptagon ?
ikosaeders = ikosaeder ?