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Re: One Hex Combat Resolution, and jeweled teeth
- From: Emmanuel Fritsch <emmanuel dot fritsch at ign dot fr>
- To: Jakob Ilves <illvilja at yahoo dot com>
- Cc: Eric E Moore <e dot e dot moore at sheffield dot ac dot uk>, "Brandon J. Van Every" <vanevery at indiegamedesign dot com>, xconq <xconq7 at sources dot redhat dot com>
- Date: Thu, 20 Nov 2003 18:47:48 +0100
- Subject: Re: One Hex Combat Resolution, and jeweled teeth
- Organization: IGN
- References: <20031120172436.27035.qmail@web40902.mail.yahoo.com>
Jakob Ilves a écrit :
>
> Hello Folks!
>
> Would it be OK to amend the standard game or rather,
> create an experimental variant of it where certain
> ground units defend a city until death from being
> captured
>
> (and where garrisson fighters prevent bombers
> to drop bombs on their city)?
Once upon a time, I tried to enrich the greek game
with realistic naval battle. I wanted boat to be
able to sink boat, even when the sunk boat contains
infantry. I wanted contained infantry to attack boat,
kill the contained infantry, and captur the boat.
But for that purpose, the "protection" table should be
splited into two tables : one for protection against
capture, the second against hit.
a+
manu