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Rebuilding Units That Turn
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Wed, 19 Nov 2003 14:22:19 -0800 (PST)
- Subject: Rebuilding Units That Turn
Hey guys, I'm working on a Korean War game for Xconq,
modern, with Japan and China butting heads, should be
fun (There's a Spec Ops unit that can change back and
forth into a Pave Low Heli, who's only got 1HP but can
cause havoc behind the lines) and I'd like to do the
following:
For each unit type, have the base unit and also have a
Reinforced, Damaged, Heavily Damaged type. This way,
when a corps is attacked and destroyed, it's turned
into a Damaged Corps, then when that's destroyed, it
turns into a Heavily Damaged Corps (Different names,
of course, understrength, et cetera). While I know I
can simulate differences in combat strength based on
damage, I really think the graphical change is
important enough to warrant this kind of hack. What
I'm wondering is, how do I set it up so that a Damaged
Corps can build a Corps and then disappear, without
signalling that the Damaged Corps is dead and
therefore a Heavily Damaged Corps needs to be spawned?
Hope that made sense.
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