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RE: One Hex Combat Resolution API


Brandon J. Van Every wrote:
>
> "One Hex Combat Resolution" is a more accurate term for what I have in
> mind, so that's the term I'll use from now on.  OHCR.

I've realized that to handle container relationships, TAG / VALUE will
not be enough.  We'll have to pass lists of things contained.
Potentially you could have lists within lists within lists, creating
complexity for the game designer.  But at least Python can handle lists
natively.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

Taking risk where others will not.


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