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Re: Marketing Xconq?
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Lincoln Peters <sampln at sbcglobal dot net>
- Cc: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Mon, 17 Nov 2003 21:34:39 -0500 (EST)
- Subject: Re: Marketing Xconq?
Hi Lincoln,
On Mon, 17 Nov 2003, Lincoln Peters wrote:
> It sounds like you're talking about random units being created at random
> places
Possibly, if the game designer thought it would fit the game.
> on the map for random sides
For random sides? That's an interesting thought, though game
balance could be unduly influenced in this manner.
>, although none of those are likely
> meant to be 100% random (e.g. it would be ridiculous for a nuclear bomb,
> owned by your opponent, to randomly appear next to *your* capital
> city!).
I don't think I mentioned randomness. But now that you bring it
up, I must say that it has possibilities.... :-)
> I recall thinking that something like that might be interesting in
> bolodd.g: Every so often, an independent unit (perhaps goblins at low
> levels, with more powerful stuff as the game progresses) appears out of
> nowhere (but preferably in an area that nobody can see) and wreaks havoc
> with any non-independent units it can find.
Yes, this is more like what I had in mind. But also I was thinking
that one could design semi-specific scenarios with reinforcement
zones (countries being a good candidate for these), where each
side is _guaranteed_ to get certain forces at regular intervals,
but without the designer needing to create each unit that can be
brought in. And as I mentioned earlier, some form of regular
production could (but need not) accompany reinforcements.
Another possibility would be to reinforce based on territory held.
This would go some way towards making a game such as Risk or
Warlords (that Alan mentioned) more feasible on the Xconq engine.
> Of course, I don't expect
> anything like that to become possible until well after 7.5.
Nor do I. To be honest, aside from possibly spiffing up the
compound terrain effects that I put in awhile ago, I have entered
a self-imposed feature freeze. My focus is on bug fixes,
packaging, and documentation until 7.5 (are we shooting for a Dec
25th release date, Hans? :-)
Regards,
Eric