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Re: Standing Orders
> "Apocalypse" (which was originally called "Warlord")
> http://boardgamegeek.com/viewfile.php3?fileid=3097
Hmm.
xconq isn't really a framework which is general enough to implement a
game like that. There are plenty of details (non-hexagonal map, more
complicated combat rules than just "attack and randomly win or lose",
etc, etc), but the most fundamental is whether you hope to have a
general AI still able to figure out how to play the game. Even with
xconq's existing level of generality, it can still be an issue for the
AI, because it can't just have things hardcoded like what units to
build.
It does sound like an interesting game, though.