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Re: Forcing the player to resign in single player


> On Sun, 2003-11-09 at 20:25, Brandon J. Van Every wrote:
> > Can resignation be turned off in a scenario?  I think it's rather goofy
> > to be able to surrender to whomever you want, and I don't see why other
> > players should get an instant capitulation advantage.  Why not just turn
> > a resigned player's cities and units independent?
>
> It should be possible to make a resigned player's cities and units
> independent.  If you don't see such an option, it's probably a UI bug
> (I'm sure that the code to do so is in there).
>
> I'm sure of this because when I've played against multiple AIs, the AI's
> usually resign before I wipe them out, and their units always become
> independent (unless they have allies and the scorekeeper is set to "last
> alliance wins", as in ww2-eur-42.g).

Also quit and resign should be two different commands. I want to be able to
quit fast.

A


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