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Re: Forcing the player to resign in single player


Brandon J. Van Every wrote:

Does anyone else feel that it's annoying to be forced to resign when
playing in single player mode?  I just want to quit the game and start a
new one.  Is there some rationale for this, or is quitting when you're
the only one who cares an unimplemented "feature?"  I notice that if I
save the game, then quit, I can just quit.  Well, how about letting me
just quit?

Psychology. I was originally inspired by nethack, but it enforces it more
strictly by not letting you have multiple save files.


Also, what's the point of asking me who I want to resign to when there's only 2 players?

I'm pretty sure it used to not ask...


Can resignation be turned off in a scenario? I think it's rather goofy to be able to surrender to whomever you want, and I don't see why other players should get an instant capitulation advantage. Why not just turn a resigned player's cities and units independent?

Think team play. You want to give your stuff to a friend, not make it
easy pickings for the nearest enemy.

Stan



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