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Re: Table: hit-by


>On Sat, 30 Aug 2003, Hans Ronne wrote:
>
>> would be easy enough to complete the job by multiplying in the hit-by value
>> in the relevant places (both check and execute code):
>>
>> um_consumption_per_fire(unit->type, m) * um_hit_by(unit2->type, m)
>
>Done. Documentation (including HTML on Xconq Web site) updated
>accordingly.
>
>Eric

Excellent. The new code works fine with the advanced and tailhook games.
There is a problem with galaxy2 now, but that's because the hit-by table is
used incorrectly in that game. I'll take care of it when I update the game
modules.

Hans



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