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Re: Recent Xconq improvements
- From: Jakob Ilves <illvilja at yahoo dot com>
- To: Hans Ronne <hronne at telia dot com>, xconq7 at sources dot redhat dot com
- Date: Tue, 26 Aug 2003 09:12:18 +0200 (CEST)
- Subject: Re: Recent Xconq improvements
Hello Hans!
Very intresting work with the AI player. Could binaries for this be created at your home page?
If I ask very nicely? Pleease...? :-D
I'm very eager to try out this new and enhanced AI to see if it get's more difficult to beat it!
(...and yes, I don't have any possibility right now to use CVS, get the latest check in and build
the thing :-/ )
I'm still tweaking the postmodern.g scenario and maybe the changes above would make the AI behave
more sensible (I've seen that the AI has had an annoying tendency of developing engineer troops
which it then sends out for creating lots of cities, towns and villages. Sure a good idea, if it
wasn't for that it's bad on doing a systematic COMPLETION of all unfinished cities/towns/villages
it leaves lying around :-)
--- Hans Ronne <hronne@telia.com> skrev:
>
[ Lines deleted describing lots of fascinating changes to the Xconq ]
>
Best regards and thanks for keeping up the good work!
/IllvilJa
=====
(Jakob Ilves) <illvilja@yahoo.com>
{http://www.geocities.com/illvilja}
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