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Re: Doctrine, Plans, Tasks, Standing Orders
- From: Hans Ronne <hronne at telia dot com>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 4 Jun 2003 19:11:00 +0200
- Subject: Re: Doctrine, Plans, Tasks, Standing Orders
- References: <l03130300bb0179b6a6ca@[212.181.162.155]>
>The design manual isn't too clear on where to put
>these commands, does anyone have any experience with
>them or is there a scenario that uses them?
Tasks and plans are parts of the AIs internal machinery. You should never
have to deal with them as a player or game module writer.
Doctrines are basic principles like how badly should a unit be damaged
before it heads back for repair. You typically set doctrines for different
sides as a game module writer.
Standing orders are commands just like any other commands that you give to
units during the game. I think they are explained in the manual. They are
not widely used, though.
Hans