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Getting the Treasury to Work and Other Issues


A couple questions for the more xconq-savvy:

My units aren't transferring materials to the
treasury, in the case of units that can store
materials, they just keep it and in the case of units
that cannot store materials, the materials simply
aren't collected.  I've checked to see if this is an
ownership issue by assigning ownership to the two
terrain types that produce material (Farmland and
coal) but nothing changed.

Also, is it possible to invest features with anything
more than a name and location?  I'd like to assign
some value to political areas, states or counties or
whatever.

The latest version of the game is here:
http://castironlife.sourceforge.net/xconq-cil.zip 

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