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Elijah Meeks <elijahmeeks at yahoo dot com> writes: > Thanks for the suggestions, guys, I think the best > solution for now is Eric's, though I wonder how damage > will be applied to occupants. Is it in order or is it > randomly assigned? Each occupant will be attacked separately, and whether it's hit/damaged calculated individually. So one division attacking 3 will do more damage than one attacking one (in a single attack, that the 3 will wipe it out more quickly, and therefore get hit less times helps compensate), but you could limit this using cellwide-protection-for (such that infantry divisions help protect infantry divisions they're stacked with) a value of 75 would flatten it out some. -- Eric E. Moore
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