This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

RE: Upgrading Xconq graphics


Take a look at the SDL option.  It isn't complet;ly implemented, but you can compile and look at it if you work from the CVS version.  




 --- On Wed 03/26,  < r9segal at rogers dot com > wrote:
From:  [mailto: r9segal at rogers dot com]
To: xconq7 at sources dot redhat dot com
Date: Wed, 26 Mar 2003 22:55:29 -0500
Subject: Upgrading Xconq graphics

Greetings XConq developers.  I've recently stumbled upon your project by searching through the internet and discoverd it would be perfect for an open source strategy game me and a group of other developers are working on called Cast Iron Life <br><br>http://castironlife.sourceforge.net<br><br>We're most likely going to use XConq as our engine but are there any plans to updgrade the existing graphics capabilities to to a more modern library, say OpenGL for example?  Any information you could tell me would be greatly appreciated.<br><br>Regards,<br>Rob Segal<br><br>

_______________________________________________
Can a Web portal forever change your life?
Win up to $25 Million on iWon - http://www.iwon.com


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]