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Crash in Cygwin
- From: "Stanley M Sutton" <smsutton at iwon dot com>
- To: Xconq7 at sources dot redhat dot com
- Cc:
- Date: Fri, 28 Feb 2003 01:50:49 -0500 (EST)
- Subject: Crash in Cygwin
- Reply-to: smsutton at iwon dot com
I'm getting a crash in game setup with cygwin:
Program received signal SIGSEGV, Segmentation fault.
0x0042a40b in imfsample_configure (interp=0x18c62e68, imfsample=0x19015c90, argc
=10, argv=0xd1d448, flags=0) at tkisamp.c:464
464 imfsample->copygc = XCreateGC(imfsample->display,
(gdb) list
459 if ((imfsample->copygc == None) && 1/*imfsample->double_buffer*/) {
460 XGCValues gcValues;
461
462 gcValues.function = GXcopy;
463 gcValues.graphics_exposures = False;
464 imfsample->copygc = XCreateGC(imfsample->display,
465 DefaultRootWindow(imfsample->displ
ay),
466 GCFunction|GCGraphicsExposures,
467 &gcValues);
468 }
(gdb)
And here's the lowest 2 stackframes with locals included:
(gdb) bt 2 full
#0 0x0042a40b in imfsample_configure (interp=0x18c62e68, imfsample=0x19015c90,
argc=10, argv=0xd1d448, flags=0) at tkisamp.c:464
interp = (Tcl_Interp *) 0x50
imfsample = (Imfsample *) 0x19015c90
argc = 80
argv = (char **) 0x50
flags = 80
gcValues = {function = 3, plane_mask = 1, foreground = 16,
background = 1627890464, line_width = 3200, line_style = 1,
cap_style = 419516400, join_style = 25, fill_style = 419516392,
fill_rule = 415438304, arc_mode = 13751240, tile = 268539355, stipple = 16,
ts_x_origin = 4, ts_y_origin = 419574000, font = 153,
subwindow_mode = 419578632, graphics_exposures = 0,
clip_x_origin = 13751272, clip_y_origin = 7858672, clip_mask = 16,
dash_offset = 0, dashes = -128 '\200'}
#1 0x004297c9 in imfsample_cmd (cldata=0x18c610c8, interp=0x18c62e68, argc=12,
argv=0xd1d440) at tkisamp.c:245
cldata = 0x50
interp = (Tcl_Interp *) 0x18c62e68
imfsample = (Imfsample *) 0x19015c90
tkwin = 0x19014b90
(More stack frames follow...)
(gdb)
Here's the lowest 10 stackframes:
(gdb) bt 10
#0 0x0042a40b in imfsample_configure (interp=0x18c62e68, imfsample=0x19015c90,
argc=10, argv=0xd1d448, flags=0) at tkisamp.c:464
#1 0x004297c9 in imfsample_cmd (cldata=0x18c610c8, interp=0x18c62e68, argc=12,
argv=0xd1d440) at tkisamp.c:245
#2 0x10012f71 in TclInvokeStringCommand (clientData=0x18d8dbd0, interp=0x18c62e
68, objc=12, objv=0x18c66e24) at ../generic/tclBasic.c:1778
#3 0x1001436a in TclEvalObjvInternal (interp=0x18c62e68, objc=12, objv=0x18c66e
24, command=0x0, length=0, flags=0) at ../generic/tclBasic.c:3048
#4 0x10045fb5 in TclExecuteByteCode (interp=0x18c62e68, codePtr=0x19020370) at
../generic/tclExecute.c:1431
#5 0x100451e0 in TclCompEvalObj (interp=0x18c62e68, objPtr=0x18d1a030) at ../ge
neric/tclExecute.c:1008
#6 0x100821bb in TclObjInterpProc (clientData=0x18e144e8, interp=0x18c62e68, ob
jc=1, objv=0x18c66e20) at ../generic/tclProc.c:1082
#7 0x1001436a in TclEvalObjvInternal (interp=0x18c62e68, objc=1, objv=0x18c66e2
0, command=0x0, length=0, flags=0) at ../generic/tclBasic.c:3048
#8 0x10045fb5 in TclExecuteByteCode (interp=0x18c62e68, codePtr=0x1900a260) at
../generic/tclExecute.c:1431
#9 0x100451e0 in TclCompEvalObj (interp=0x18c62e68, objPtr=0x18d1a078) at ../ge
neric/tclExecute.c:1008
(More stack frames follow...)
(gdb)
This occurs after finishing the game setup, but before the player setup.
Would anything else be helpful?
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