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Re: Bug: Tank sitting in water


>On Wed, 2003-01-15 at 13:51, Hans Ronne wrote:
>> Jumping overboard is a special case, since you don't enter a new cell.
>> That's why it was still possible. And there are situations where it might
>> be useful. Think of a valuable transport being pursued by enemy units and
>> dumping its occupants into the sea in order to escape.
>
>How would that benefit the transport, unless there is some kind of
>negative acp-occupant-effect going on?  I don't recall there being any
>Xconq games that use acp-occupant-effect in that way.

acp-occupant-effect doesn't have to be negative. If it is zero the
transport cannot move at all. If it is 100, the transport moves at normal
speed. If it is 200, at double speed (see compute_acp in move.c).

Hans



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